Rabu, 11 Juni 2014

GAME BARU Juni 2014-2

 GAME BARU Juni 2014-2

By 

Juni 2014


Transformers: Rise of the Dark Spark

Transformers-Dark-Spark
  • Genre: Action
  • Platform: Playstation 4, Playstation 3, Xbox One, Xbox 360, Wii U, 3DS, PC

Company of Heroes 2: The Western Front Armies

coh 2 western
  • Genre: Strategy
  • Platform: PC

Grid Autosport

grid autosport9
  • Genre: Racing
  • Platform: Playstation 3, Xbox 360, PC

BlazBlue: Chrono Phantasma

blazblue
  • Genre: Fighting
  • Platform: PS Vita

Xblaze Code: Embryo

xblaze code embryo
  • Genre: Adventure
  • Platform: Playstation 3, PS Vita

Atelier Rorona Plus: The Alchemist of Arland

atelier rorona plus
  • Genre: RPG
  • Platform: Playstation 3

Plants vs. Zombies: Garden Warfare

plant vs zombies garden warfare1
  • Genre: Shooter
  • Platform: PC

25 Juni 2014


Valiant Hearts: The Great War

valiant hearts
  • Genre: Adventure
  • Platform: Playstation 3, Playstation 4, Xbox 360, Xbox One, PC

27 Juni 2014

Sniper Elite 3

Sniper Elite 3 101 trailer (28)
  • Genre: Shooter
  • Platform: PC
Semua tanggal rilis di atas didasarkan pada versi bahasa Inggris untuk setiap game dan tanggal pemasarannya di dunia Barat. Tidak tertutup kemungkinan tanggal perilisan ini akan berubah sesuai dengan keinginan developer. Tanggal yang berbeda juga mungkin terjadi pada saat perilisannya di Indonesia, resmi maupun tidak resmi. Jadi, game mana yang paling Anda tunggu?

GAME BARU JUNI 2014

Upcoming Game Release: Juni 2014

By 

upcoming-game-release-juni-
Bersiap untuk menyambut salah satu event gaming terbesar di industri game – E3 2014 yang akan diselenggarakan pada pertengahan bulan ini, konsol next-gen mungkin tengah menjadi fokus persaingan. Namun ini bukan berarti konsol generasi saat ini dan PC akan kekurangan game-game berkualitas di Juni 2014. Tidak sedikit darinya merupakan proyek ambisius yang sudah lama diantisipasi dan eksklusif, sementara yang lainnya memang dikenal lahir dari developer kawakan yang tidak perlu lagi diragukan kemampuannya. Jadi, game-game apa saja yang pantas Anda nantikan bulan ini?

3 Juni 2014


Murdered: Soul Suspect

murdered soul suspect
  • Genre: Adventure
  • Platform: Playstation 4, Playstation 3, Xbox One, Xbox 360, PC

War Thunder

war thunder
  • Genre: MMO Action
  • Platform: Playstation 4

Wildstar

wildstar
  • Genre: MMORPG
  • Platform: PC

Ultra Street Fighter IV

ultra street fighter 4
  • Genre: Fighting
  • Platform: Playstation 3, Xbox 360, PC

Worms Battlegrounds

worms battleground
  • Genre: Action
  • Platform: Playstation 4, Xbox One

Hyperdimension Neptunia: Producing Perfection

hyperdimension neptunia pp
  • Genre: Simulation
  • Platform: PS Vita

6 Juni 2014


Tomodachi Life

tomodachi life
  • Genre: Simulation
  • Platform: Nintendo 3DS

10 Juni 2014


Enemy Front

enemy front
  • Genre: Shooter
  • Platform: Playstation 3, Xbox 360, PC

17 Juni 2014


EA Sports UFC

EA Sports UFC
  • Genre: Fighting
  • Platform: Playstation 4, Xbox One

19 Juni 2014


Pushmo World

pushmo world
  • Genre: Puzzle
  • Platform: Nintendo Wii U

20 Juni 2014


Divinity: Original Sin

divinity original sin

God of War 4

God of War 4 Hadir di E3 2014?

By 
  
god of war1
Kurang lebih sepekan menjelang digelarnya pameran game terbesar di dunia, E3 2014, Santa Monica selaku studio yang menangani God of War series memberi indikasi kemunculan game terbarunya di ajang tersebut.
Kabar ini mencuat setelah Santa Monica berkicau di akun Twitter resmi mereka. Memang, tak ada kata-kata yang menyebutkan soal game God of War terbaru. Meski begitu, hashtag #E3 seolah menjadi pertanda partisipasi Santa Monica meramaikan pameran.
Hasilnya, banyak pengguna Twitter lainnya yang kemudian menghubungkan kicauan dari Santa Monica dengan God of War 4. Tak sedikit pula komentar mereka yang terlihat sangat antusias dan berharap game God of War terbaru benar-benar menjadi kenyataan.
Sony Santa Monica melemparkan teaser terkait proyek terbaru mereka. God of War 4 di E3 2014? Semua indikasi mengarah ke sana.
Sony Santa Monica melemparkan teaser terkait proyek terbaru mereka. God of War 4 di E3 2014? Semua indikasi mengarah ke sana.
Mungkinkah E3 2014 akan menjadi ajang pengumuman game God of War pertama untuk PlayStation 4? Bisa jadi. Apalagi hingga saat ini belum ada tanda-tanda God of War hadir di konsol next-gen tersebut dan Sony tentunya ingin game anyarnya bisa menarik minat para gamer, khususnya untuk semakin mendongkrak penjualan PS4.
Sampai berita ini dibuat akun Twitter Santa Monica belum mau menjawab rasa penasaran para gamer dan tak lagi mem-posting kicauan apapun. Kita tunggu saja kepastiannya di E3 2014 yang akan digelar di Los Angeles, Amerika Serikat, pada 10-12 Juni 2014 nanti.

GAME SONY TERANYAR


GAME SONY TERANYAR

Destiny: New Trailer!

destiny3

Kerjasama erat antara Activision lewat proyeknya yang paling ambisius – Destiny dengan Sony memang mengalir kentara sejak event E3 2014 berlangsung. Sony mengumumkan beragam konten eksklusif dan kesempatan untuk mulai menikmati masa beta Destiny di Playstation 4 pada 14 Juli 2014 mendatang. Sebuah trailer terbaru juga memberikan sedikit latar belakang cerita yang ada.

Playstation 4 Putih

white playstation 4
Bundle Destiny juga diperkenalkan dalam sebuah paket Playstation 4 berwarna putih dengan DualShock 4 yang juga berwarna sama. Bundle ini akan meluncur pada 9 September 2014 mendatang.

The Order 1886: New Trailer!

the order 1886

Menjadi salah satu game eksklusif andalan Sony, The Order 1886 diperkenalkan kembali lewat sebuah trailer gameplay terbaru. Setelah selama ini berhadapan dengan tokoh antagonis lain yang sama-sama manusia, untuk pertama kalinya, Anda melihat perjuangan sang karakter utama melawan makhluk supernatural yang mematikan. Perpindahan dari cut-scene ke gameplay juga menjadi poin plus yang tidak bisa dipandang sebelah mata.

Entwined: Game Puzzle Terbaru

entwined

Sony memperkenalkan game puzzle eksklusif terbaru – Entwined yang diklaim memiliki makna cerita yang mendalam. Game ini sudah tersedia di PS Store.

Infamous First Light: Berfokus Pada Fetch!

infamous first light


Seperti yang sempat dirumorkan sebelumnya, Sucker Punch dan Sony akhirnya secara resmi memperkenalkan DLC standalone untuk Infamous: Second Son – First Light. Mengendalikan Light dan mengeksplorasi kisahnya lebih dalam, Anda bisa membeli dan memainkan DLC tanpa harus memiliki Infamous: Second Son sebelumnya.

GAME UBISOFT TERANYAR


GAME UBISOFT TERANYAR



Tumbuh menjadi salah satu publisher yang kian menancapkan diri sebagai salah satu yang terbesar, sepak terjang Ubisoft memang menjadi salah satu daya tarik yang tidak bisa dipisahkan dari E3 2014. Bagaimana tidak? Selain menawarkan segudang game-game serius, brutal, dan berat, Ubisoft juga terkenal lewat beragam proyek game yang memang dibangun untuk menciptakan kesenangan tiada banding bersama dengan karakter ikonik dan gameplay yang menyenangkan. Antisipasi yang tinggi mungkin tengah menuju satu nama: Far Cry 4. Namun bukan berarti Ubisoft tidak mempersiapkan beberapa proyek kejutan lain untuk memantapkan sepak terjang mereka di persaingan konsol next-gen nantinya.
Lantas apa saja yang sebenarnya ditawarkan oleh Ubisoft di ajang E3 2014 ini? Apakah berbagai game yang sempat dirumorkan terbukti akan hadir? Ataukah berakhir pada kekecewaan di sisi gamer?

Far Cry 4

far cry 4 5 minutes
Setelah sempat dirumorkan beberapa waktu yang lalu, Ubisoft akhirnya memperkenalkan secara resmi eksistensi Far Cry 4 di minggu-minggu akhir menjelang E3 2014. Terlepas dari proses pre-order yang sudah dibuka, Ubisoft Montreal memang belum membuka lebih banyak detail. Prediksi bahwa E3 2014 akna menjadi momen pertama untuk memperkenalkan game ini memang terbukti benar. Sebuah trailer cerita perdana dirilis, mengindikasikan hal seperti apa yang akan Anda dapatkan di lima menit pertama permainan. Sang tokoh antagonis yang tak kalah gila dengan Vaas diperkenalkan, dengan kualitas visualisasi yang juga terlihat cukup next-gen. Far Cry 4 sendiri rencananya akan meluncur pada 18 November 2014 mendatang.

Just Dance 2015

just dance 2015
Menyenangkan memang, Just Dance tumbuh menjadi salah satu game ruang tamu tersukses yang pernah dirilis Ubisoft selama beberapa tahun terakhir ini. Tren tersebut tampaknya akan terus berlanjut dengan dikonfirmasikannya eksistensi Just Dance 2015 untuk tahun 2014 ini. Selain kumpulan lagu baru yang akan menjadi daya tarik utamanya, Just Dance 2015 juga akan hadir dengan gameplay baru yang berbasis komunitas – dimana para gamer bisa mengunggah video dance mereka dan dinilai oleh gamer yang lain. Mereka bahkan bisa muncul sebagai video klipnya sendiri di Community Remix. Bagian terbaiknya? Dengan menggunakan aplikasi smartphone bernama Just Dance Snow, Anda bisa bergabung dengan Just Dance konsol secara instan, tanpa perlu menggunakan kontroler sama sekali dan tentu saja – berdansa utama.

The Division: Sebuah Dunia Post-Apocalyptic

the division story
Ubisoft memang memastikan The Division sebagai proyek yang mendapatkan cukup perhatian di ajang E3 2014 ini. Setelah memperlihatkan gameplay yang memesona di event utama milik Microsoft, Ubisoft menjadikan event utamanya sendiri sebagai kesempatan untuk menciptakan latar belakang yang kuat untuk game berbasis Snowdrop Engine ini. The Division ternyata mengusung plot yang cukup berat – sebuah dunia post apocalyptic setelah varian virus tertentu berhasil membunuh dan menjadikan kota New York tak ubahnya sebuah dunia bebas tanpa aturan. Trailer plot pre-rendered dilemparkan dan tampil cukup kuat.

The Crew

the crew




NEW DLC THE LAST OF US



NEW DLC THE LAST OF US

JAGAD PLAY
BY IPEB

the-last-of-us-600x337
Downloadable Content ketiga dari The Last of Us siap dirilis dalam waktu dekat. Menurut Naughty Dog, DLC terakhir ini tentunya akan menghadirkan berbagai fitur anyar.
Salah satu diantaranya adalah difficulty mode terbaru. Selain itu, ada pula beberapa maps tambahan dan survival skill. Bagi gamer yang telah membeli Season Pass, DLC tersebut bisa langsung diunduh secara gratis di hari peluncurannya nanti.
Jika ada gamer yang belum memiliki Season Pass, berbagai fitur terbaru itu bisa dibeli secara terpisah. Ground Mode dibanderol USD 4.99 dimana akan membuat campaign terasa lebih sulit. “AI tidak punya belas kasihan, pintar, dan brutal, bertahan hidup akan menjadi ‘nyaris’ tidak mungkin,” kata Eric Monacelli, Community Strategist di Naughty Dog.
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Sementara Reclaimed Territories Map Pack dijual seharga USD 9.99. Ada empat maps baru yang tersedia, yaitu Wharf dimana berlokasi di dermaga tempat Joel bertemu Robert, Capitol yang berlokasi di Boston, Coal Mine di Colorado, dan Water Tower di Lincoln, Pa.
Jika gamer ingin mendapatkan senjata dan skill baru, ada DLC lainnya bernama Grounded Bundle yang dibanderol USD 5.99. Beberapa senjata anyar yang tersedia adalah potato gun, double-barrel shotgun, dan masih banyak lagi. Yang terakhir, ada DLC lainnya seharga USD 3.99 yang berisi Survival Skills, Situational Survival Skills dan Professional Survival Skills, unlock lebih cepat dan pergerakan yang lebih sunyi, mengambil ammo secara otomatis, bom yang meledak lebih cepat, dan lain-lain.
Kabar baiknya, tidak semua konten baru tersebut mengharuskan gamer membayar sejumlah uang. Ada satu yang gratis yakni Full-Auto Rifle. Selain pengumuman terkait DLC, para gamer The Last of Us yang telah membeli versi PS3 dipastikan akan mendapat diskon jika mereka berminat memiliki The Last of Us Remastered di PS4. Tertarik?

Watch Dogs GAME BARU

 Watch Dogs GAME BARU

BY ISMI FEBRIAN
Watch Dogs is to be believed, then a shocking number of Chicago residents are delinquents. As you roam the city looking to both right what is wrong and make wrong what is right, you hack into its citizens' smartphones and listen in on their conversations, and even tap into their computers and catch a glimpse of them as they enjoy their deviations in the supposed privacy of their own homes. Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.
Aiden Pearce is also far from ordinary, but he understands that privacy is a myth. The city has installed a computer system called ctOS that knows everything, sees everything, and controls everything. Aiden is a hacker. By manipulating ctOS's systems, Aiden can steal from your bank account, gain access to surveillance cameras, and even discover your profession and learn where you went on vacation, or whether you're faithful to your spouse. Aiden's nefarious talents are valuable, and he once had no qualms about who he killed or robbed, as long as he delivered the information and earned his reward.
Do you think your identity is private? Aiden knows who you are and what you did.
You'd suppose, then, that information is your most powerful tool in Watch Dogs, but this open-world game's joys come not from voyeurism and information brokerage but from chaos and destruction. Combat encounters are structured like puzzles: Aiden hunkers down and you survey the area, choosing whether to dominate your enemies with firearms and grenades, press against cover and distract your enemies so that you can pass by without raising their suspicions, or settle on a compromise, silencing enemies with well-aimed headshots and taking them down from behind with a swift takedown maneuver. But whichever style best suits the occasion or your mood, you're likely to cause a few explosions and toy with your enemies' heads.
How do you create such chaos? By overloading circuit boards, setting off guards' grenades remotely, or forcing pipes to burst beneath your foes' feet. Such control, right at your fingertips; thanks ctOS! When I felt particularly evil, I threw a distraction lure toward a circuit board and detonated the board as a nearby guard approached. He cried out in agony, and I was grateful that I had one less obstacle between me and my destination. But this kind of evil could feel even more heinous if I happened to glance at my victim's personal information before annihilating him. Oh--he was recently married. Or perhaps he was on antipsychotic medication. Occasionally, I would hesitate to put a bullet in a guard's head if I knew his wife was expecting a child, but I rarely had reservations about murdering a prison escapee. I was deciding whose life had greater value, and I'm grateful that Watch Dogs, in its own subtle way, led me to ponder why I would prize one man over another. With one snap moral judgment, I might decide to let one man live and another die. Unless, of course, I was under fire from every direction, in which case all bets were off.
Rage against the machine!
I don't wish to overstate Watch Dogs' social musings, however. The game sometimes pauses to grapple with quandaries about the trade-off between freedom and security in modern society, but rarely reaches any conclusions or digs very deeply. This is a game that allows you to hack into highway billboards and reveal age-old memes like "I can has cheezburger?" This is a game in which you eavesdrop on a man who couldn't ejaculate during a sexual encounter because his bladder was full. Such drastic tonal shifts prevent the story's early attempts at gravitas from sticking, leaving Aiden looking like a chump with little self-awareness, and leaving the player to wonder what really drives this vigilante, apart from the revenge quest that has him seeking to retaliate against unknown persons for the death of his niece. When his sister, Nicky, pleads with him to stop his pursuit, explaining that he's risking the safety of his remaining family, Aiden makes a promise he doesn't ultimately keep. Why he is so willing to seek vengeance while knowing he's putting his sister and nephew in peril is never sufficiently explored. Perhaps Aiden is addicted to the underground life he has come to lead, which has him staring at his smartphone's screen in the same way that I so often do, oblivious to what's happening around me.
I came to be more invested in the story once I'd assembled a small team of hackers and closed in on the conspiracy at the game's center. Watch Dogs' tale is at its best when it sticks to its Tom Clancy-style technospeak and leaves behind the revenge-story cliches that seem to power every tale about a man dealing with his anger over a female loved one. My devotion was not to Aiden, however, but to his friends Clara and T-Bone. One character describes Clara as a "punk-rock chick," but she's not so remarkable for her tattoos and knee-high boots as she is for her empathy toward Aiden and her patience for his stubbornness. And if Clara's type is punk-rock chick, then T-Bone is the Southern-fried genius, a down-home intellect who thankfully keeps the Hee Haw language to a minimum.
In Chicago, the mean streets are even meaner.
Aiden eventually matures, albeit too little and too late, and wonders aloud who should get to choose whose lives are less important than others. Shortly thereafter, that question still lingering, you decide if Aiden should be that person. By that point, it was clear to me what he must do, based on audio logs I'd found scattered across the city. I was glad I'd taken the time to learn what I did; finding those logs isn't required to finish the story, after all. And I was glad that Aiden at last was asking the same question I had many hours beforehand: Does the loss of one life justify mowing down dozens or hundreds of men, and risking my own sister's life in the process? If only he had pondered such obvious concerns hours before, I may have been more concerned about his ultimate fate.
Watch Dogs' narrative may win no awards, but as an open-world playground, the game rightfully deserves to be mentioned with heavyweights like Grand Theft Auto and Saints Row. This playground isn't just loaded with stuff to do, as most such games are; it's loaded with lots of terrific stuff to do. I lost myself for an hour solving chess puzzles. Other times, I shot up aliens in several of Watch Dogs' augmented reality games. And still other times, I would locate remnants of QR codes painted on walls and overpasses, and hack from one camera to the next, looking for the angle that would let me view the entire code. Even the smallest activities are fully engaging. Not only are the chess puzzles clever, but I listened to two women converse about job woes as I solved them, which gave me an additional dose of entertainment. The alien shoot-'em-ups occur on Chicago's busy streets, where I got to witness car-crash victims gesticulate in anger at each other while I fired my holographic gun at virtual aliens. And like several of Watch Dogs' core activities, lining up QR codes kept my brain cells buzzing as I experimented with cameras and moved to different positions, hoping to merge those painted patterns into a cohesive barcode.
Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.
Moving from one activity to the next often involves summoning a vehicle to a nearby location, or simply nabbing one from the roadside or carjacking an innocent driver as she pulls up to a traffic light. Those drivers will not be happy--in fact, they may even call 911 and summon the cops--but it's worth getting on the po-po's bad side if it means racing through the streets in Watch Dogs' sizable collection of automobiles, or zooming through the canals in a speedboat if you happen to be near the water. Vehicles are rather bouncy, but the loose physics make for ecstatic moments, particularly during chases. As you speed along, you can trigger steam pipes beneath the streets to erupt and take down your foes, or cause jams by hacking into traffic lights. My favorite method of escape, however, was to raise a drawbridge as I approached it. I would fly up the first span, soar through the air, and land with a satisfying jounce on the other side; my pursuers would be left behind, blocked from entry. I could practically imagine the coppers throwing their caps on the pavement and cursing my keen driving abilities.
My favorite moments behind the wheel were those I shared online with competitors. Watch Dogs' single-player missions and multiplayer activities are merged into one experience, and the game frequently and annoyingly nags you with opportunities to engage with others should you not seek those activities for yourself. It's almost always worth accepting those offers, however, particularly should you be invited to an online race, or even better, invited into a decryption match.
Chicago should increase its police presence in canals. You can get away with murder out there!
Both modes are excellent ways to wreak havoc in the windy city. Online races offer plenty of ways to mess with your competitors. If you're trailing behind the leader and you approach a lowered blockade, raise it with the press of a button: your opponent bangs into it and snarls under her breath, and you cackle and rush into the lead. If you're crossing said blockade when another player raises it, you might bounce into the air and land on top of another racer. Should you activate the blockade too soon, you might end up obstructing your own vehicle with only yourself to blame. Open gates and close them behind you to throw off a tail, or hack a traffic signal and get him stuck in a jam. There are enough shortcuts, however, that there's no reason you can't gain ground after finding yourself on the wrong end of a blockade.
Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form. There are a few details that separate this mode from its capture-the-flag cousin, the most important of which is that you only have to remain within the data carrier's proximity for a certain amount of time to steal the data. This allows data to be passed around even when you are in vehicles, or without necessarily directly engaging a carrier hiding on a rooftop above. At one point, I rammed head-on into a carrier riding a motorcycle, and I watched his body fly above my windshield before it soared out of view and landed with a thud behind me. A teammate then leapt into my vehicle's passenger seat, and we zoomed away while my comrade fired his rifle at a pursuing ambulance. The action is constant--and constantly on the move--and the shooting is as sturdy as you'd expect in any given third-person shooter. Whether you're dealing death by shotgun or by cement truck, it's difficult not to be swept up in the pandemonium, cheering or groaning with each unexpected development.
Aiden Pearce is good at shooting, good at sneaking, and good at hacking. What a Renaissance man!
Online invasions are less explosive than other modes, and potentially more boring, depending on how the invasion goes. As the invader, you come close to your target, press a button to begin downloading her data, and wait. As the victim, you rush around or hack into nearby cameras, scanning the crowd for your invader. (You always see yourself as Aiden, but other players see you as a random Chicagoan.) Neither running around looking for your hacker nor avoiding her watchful eye is engaging on its own. But catching the data thief initiates a chase sequence that leads to Watch Dogs' special brand of pandemonium. Rolling over a sprinting invader with an ice cream truck is one kind of delight. My favorite experience in an invasion thus far, however, was leaping into the bed of my hacker's pickup truck as he drove off, planting an explosive, and detonating the explosive as I leapt to the ground. It wasn't a moment I planned--the stars simply aligned, giving me the chance to pull off a dramatic kill. Successfully completing an invasion earns you a currency called notoriety, but earning the skills related to notoriety is so easy that there's more reward in the chase than in the subterfuge.
You can simply ignore all these possibilities and remain a lone vigilante, of course, and doing so offers its own kinds of rewards. Infiltrating gang hideouts is much like performing many of the story missions: you search for a way into the danger zone and decide how best to proceed. The wonder of Watch Dogs is that any method is reasonable--and every method is enjoyable. The weak link is the shooting, not because the mechanics aren't great (they are), but because enemies are so quick to go limp--and even more so when you activate the game's unnecessary bullet time. But if, like me, you seek to express some creativity in your encounters, you'll enjoy piecing together a stealthy route and performing a hushed assassination when it proves necessary.
Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form.
Watch Dogs isn't a full-fledged stealth game in the usual sense; you can't hide bodies or tranquilize mafiosos. However, slinking from cover to cover is smooth and weighty, as if Aiden is Sam Fisher's bulkier cousin. I came to rely on a move I call "riding the cameras," hacking into one camera so that I might in turn hack into another until I was able to tag all of my enemies and devise ways of thinning the herd. Riding the cameras is also the primary way you hack into ctOS centers, each of which presents an environmental puzzle to solve so that you might reveal more hot spots on your map. Many of these puzzles are quite clever, though some story missions take the camera mechanics a few steps further, particularly a prison level in which you hack into guards' personal cameras and investigate from their perspectives.
One type of optional mission--the digital trip--deserves special mention. There are four digital trips in all, each one an expansive minigame explained away as an audio-induced hallucination. One of the trips is a fun bit of frippery in which you bounce from one giant flower to the next, remaining in the air as long as possible. The other three, however, could be fleshed out into full games in their own right, which is a testament to how good Watch Dogs' individual pieces are. In the best of these, you gain control of a humongous spider-bot, battering police cars and leaping up the sides of buildings from which you fire rockets at helicopters and pellet the authorities with machine-gun bullets. Games that have focused on wall-climbing have rarely made these acrobatics feel so intuitive, and I'd gladly see the spider-bot find its way into a game fully devoted to it. The other two digital trips--a stealth sequence in which robots seek you out, and a car combat game in which the highways are lousy with zombies--are almost as delightful, and all of them have their own skill progression trees. The trips are structurally simple, but their foundations are rock-solid and rich with possibilities.

Watch Dogs does a lovely job of keeping its many interlocking systems from becoming overwhelming, though some systems ultimately feel superfluous. You can buy different outfits, but they all hew to the same basic style; you can buy new vehicles for ordering on demand, but fast cars are perfectly easy to find. As a result, the economy is never as meaningful as it might have been; apart from a sniper rifle and silenced pistol I purchased from an ammo shop, I rarely went shopping, simply because I rarely needed to. Even hacking scores of random passersby begins to feel excessive: when you have access to everything, no one person or piece of information is special anymore. Precious little of that information is actually a gateway to a human soul.
Aiden's soul is still locked away, too, even though I spent dozens of hours with him. But while I can't say who Aiden truly is, I can confidently say that Watch Dogs is a lushly produced and riotous game with an uncanny ability to push you from one task to the next, each of which is just as fun as the last. This version of Chicago is crawling with a hyperbolic number of degenerates, and I didn't mind squashing pyromaniacs and slavers under my tires as I plowed through the streets chasing after a hacker, hip-hop beats blasting from the radio. After all, the struggling mothers and homeless beggars wandering Chicago deserve some peace of mind, and doling out some street justice is a good first step.